High-clock CPUs
Most game server simulations are single-threaded. What matters is per-core clock speed and consistent scheduling — both things bare metal nails and shared cloud instances actively undermine.
Modded Minecraft, Rust, ARK, Valheim, FiveM, CS2. Single-thread CPU performance and dedicated RAM are everything in game hosting — and they're the two things shared cloud instances are worst at. Run multiple servers per box. Keep tick rate consistent through every wipe.
Most game server simulations are single-threaded. What matters is per-core clock speed and consistent scheduling — both things bare metal nails and shared cloud instances actively undermine.
A 128GB plan runs 4–8 modded Minecraft servers, or 10+ Rust instances, or any mix. Pin them to dedicated cores. The economics scale linearly — that's why every game host runs on bare metal underneath.
Pterodactyl, GameAP, AMP, or your own custom orchestrator. Full root access means zero markup on the panel software you were going to install anyway.
Game hosts charge $25/server. A single bare metal box runs ten of them.
Filtered to plans with 64GB+ RAM and live regional stock. Pick the closest region to your community.
Deploy in 5–20 minutes. Pay in USDC. Install Pterodactyl in 10 minutes after that.
See recommended hardware